AI Insights · Timothy · January 2022
Top 5 Cooking Games in UAE Q4 2021: Performance Overview
Explore the performance of the top 5 cooking games in the United Arab Emirates during Q4 2021, including their weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 cooking games on a unified platform in the United Arab Emirates showcased interesting trends in downloads, revenue, and active users. Here’s a detailed look into the performance of these popular games, with data sourced from Sensor Tower.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. saw a fluctuating pattern in its weekly revenue, peaking at around $4.2K in the first week of November and then gradually declining to approximately $1.3K by the end of December. Weekly downloads for the game started strong at 3.4K in late September but saw a decline, maintaining around 2.3K to 2.8K in December. The game had a steady active user base, starting at 21.9K and ending the quarter at 21.3K.
Dream Restaurant by Rollic Games, released in October 2021, experienced significant growth in downloads, starting with just 8 in the last week of October and peaking at 6.3K in the week of November 22. However, downloads dipped to about 2K by the end of December. Active users mirrored this trend, starting at 702 in early November and reaching 7.6K by late November before declining to 3.2K at the end of December.
Extra Hot Chili 3D: Pepper Fury from ALICTUS YAZILIM A.S. had an interesting journey with weekly downloads rising from 1.2K in late September to a peak of 3.9K in early December, before stabilizing around 2.3K to 2.6K towards the year’s end. Active users followed a similar trend, growing from 4.9K to a peak of 7.8K in mid-December, and then slightly dropping to 6.3K by the end of December.
Cooking Fever: Restaurant Game by Nordcurrent UAB showed a steady increase in weekly revenue, starting at $1.1K in late September and reaching up to $1.9K in mid-December. Weekly downloads remained relatively stable, fluctuating between 1.3K and 2K throughout the quarter. The game maintained a strong active user base, starting at 25.3K and peaking at 27.6K in mid-December.
Finally, Bubble Tea! from Dual Cat saw consistent weekly downloads, starting at 2.5K in late September and maintaining around 1K to 2.2K towards the end of December. Active users showed a decline from 15.5K in late September to a low of 9.9K in late November, before recovering to 13.5K by the end of December.
For more detailed insights and analytics, visit Sensor Tower.